IOS architecture patterns for large-scale development, part 1: Modular architecture
Read the article about creation of a well-organized architecture for the iOS application accordingly to limitations, historical states and improvement goals.
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Egor Zubkov is a Staff iOS Developer who has 7+ years of experience in IT developing iOS applications. He also has an extensive background in Mobile game development using Unity3d Engine. He joined Grid Dynamics in 2016.
Egor Zubkov is a Staff iOS Developer who has 7+ years of experience in IT developing iOS applications. He also has an extensive background in Mobile game development using Unity3d Engine. He joined Grid Dynamics in 2016.
Read the article about creation of a well-organized architecture for the iOS application accordingly to limitations, historical states and improvement goals.
This article discusses the limitations of current augmented reality frameworks, ARKit and ARCore, in detecting vertical surfaces. It also explores different approaches and workarounds to overcome this limitation.